a change (‘damage’) occurs to the buffer, all chunks that overlap or come after the damage location are invalidated.
You can see it in games, actually. You mentioned gamers don’t want AI anywhere near their games. Even the audience in some categories really doesn’t want this to happen. How are you managing that inside a company like Hasbro? How are you keeping your designers and your creatives protected or empowered instead of fearful?
,这一点在wps中也有详细论述
Момент удара ракеты по спутниковой станции в Израиле попал на видео20:56,更多细节参见手游
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